Aug 2013

Adding the Character to the Third Person Controller

Character animation Process for the Game

This blog today is about showing how I managed to get my character model into unity. The process requires having the character with a skeleton or biped that is skinned to the model before taking it into a Motion Builder. Once the animations are plotted onto the character, it is then taken into 3ds Max to be adjusted and weighing before importing it into Unity ready to be a 3rd person character.

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Figure 1: Character in 3ds Skinned with biped

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Figure 2: Character Imported along with the animations

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Figure 3: Character is placed in the unity level

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Figure 4: The Character is now in the game.

Creating the Menu

In games it is vital to have a main menu, which players have a selection of options. Main menu also contains music and background, which will make the player interested enough to want to start playing the game. Below is the initial sketch.


Initial Design Sketch

Once the Main Menu design was sketched, it was later applied in Unity 3D. This was done using GUI Textures to project the image in front of the camera and using java script to write the GUI buttons in order for the player to be able to select them. The sky background was created by integrating the sphere as a sky dome, wrap 360 degrees around the camera to represent the sky, hence creation the background.

Main Menu Prototype

2D Initial Menu Design

However the menu looked plain and boring to the viewer. So it was decided that the main menu would be 3D with a terrain as a background, to make the game look more interesting. The GUI text and fount was changed from a Jokerman font to a Planewalker font.

Main Menu Prototype Final

Final Designed 3D Menu