Adding the Character to the Third Person Controller
Character animation Process for the Game
This blog today is about showing how I managed to get my character model into unity. The process requires having the character with a skeleton or biped that is skinned to the model before taking it into a Motion Builder. Once the animations are plotted onto the character, it is then taken into 3ds Max to be adjusted and weighing before importing it into Unity ready to be a 3rd person character.
Figure 1: Character in 3ds Skinned with biped
Figure 2: Character Imported along with the animations
Figure 3: Character is placed in the unity level
Figure 4: The Character is now in the game.
Creating the Menu
Initial Design Sketch
Once the Main Menu design was sketched, it was later applied in Unity 3D. This was done using GUI Textures to project the image in front of the camera and using java script to write the GUI buttons in order for the player to be able to select them. The sky background was created by integrating the sphere as a sky dome, wrap 360 degrees around the camera to represent the sky, hence creation the background.
2D Initial Menu Design
However the menu looked plain and boring to the viewer. So it was decided that the main menu would be 3D with a terrain as a background, to make the game look more interesting. The GUI text and fount was changed from a Jokerman font to a Planewalker font.
Final Designed 3D Menu