Creating the Menu
02/08/13 11:41 Filed in: Telazue 3D Platform Game
In games it is vital to have a main menu, which players have a selection of options. Main menu also contains music and background, which will make the player interested enough to want to start playing the game. Below is the initial sketch.
Initial Design Sketch
Once the Main Menu design was sketched, it was later applied in Unity 3D. This was done using GUI Textures to project the image in front of the camera and using java script to write the GUI buttons in order for the player to be able to select them. The sky background was created by integrating the sphere as a sky dome, wrap 360 degrees around the camera to represent the sky, hence creation the background.
2D Initial Menu Design
However the menu looked plain and boring to the viewer. So it was decided that the main menu would be 3D with a terrain as a background, to make the game look more interesting. The GUI text and fount was changed from a Jokerman font to a Planewalker font.
Final Designed 3D Menu