Unity Community Art Competition November 2014 - Magic Crate Final Rendered Scene
Unity Community Art Competition November 2014 - Magic Crate: Final Render
I have finally reached the end of this months ’s completion and this is my final submission.
Its has been a great competition. This competition continues the process easing my way back in 3D Computer graphics design and its has been a great month despite working on another project. During this month I have improved my rendering techniques in order to produce glass/crystal like material in Auto desk Maya. Below is in figure 1 is the finished product for the month.
Figure 1: Final Rendered Crystal Scene in Sketchfab
Unity Community Art Competition November 2014 - Magic Crate: Model / Lighting and Texture
Unity Community Art Competition November 2014 - Magic Crate: Model / Lighting and Texture
Figure 1: Ambient occlusion Light map showing all the lighting and shadow spaces in the scene
Figure 2: Light map
Figure 3: Rendered Crystal Crate
Figure 4: Crystal Crystal Crate Preview in Sketchfab
Unity Community Art Competition November 2014 - Magic Crate: Concept Ideas / Model
Unity Community Art Competition November 2014 - Magic Crate: Concept Ideas / Model
Figure 1: Crystal Crate Concepts added with colour
Brochure Design Progress
Designing a Brochure
Over the next few months, I will be designing a brochure for a company. In order to achieve this, I will research the other business brochures that are already produced and then use that as a inspiration to produce my own brochure.
Unity Community Art Competition November 2014 - Magic Crate
Unity Community Art Competition November 2014 - Magic Crate
Figure 1: Crystal Crate Concepts