Sketchfab Challenge

Sketchfab Challenge: The Robots are Coming!: Finished Product

Sketchfab Challenge: The Robots are Coming! : Finished Product

The challenge is now over and below is the end product.

Robot_3D_ConceptDrawing

Figure 1: Finished Concept


Screen Shot 2017-02-24 at 17.32.03

Figure 2: Female Robot Model in Magic Voxel



Figure 3: Female Robot Finished Model

Sketchfab Challenge: The Robots are Coming!

Sketchfab Challenge: The Robots are Coming!

We all know the robots are coming — to take our jobs, drive our cars or make our coffee. But what else could they do, and what will they look like?”

The objective is to design a robot using voxels.

This challenge will be interesting as it is rather unfamiliar!
Below is my concepts drawings and first impression of using a specialised voxel software called MagicVoxel.

Robot_3D_ConceptDrawing

Figure 1: Concept Drawing of Robot


Robot_3D_ConceptDrawing

Figure 2: Concept Drawing of Robot Coloured

MyRobotRender

Figure 3: Magic Voxel: Designed Robot Model First Impression



Unity Community Art Competition April 2016 Ghost Busters: Models

Unity Community Art Competition April 2016 Ghost Busters: Models


Screen Shot 2016-04-21 at 12.25.01

Figure 1: Modeling Test

Ghosbuster_1


Figure 2: Render Test using Toon Shader

Unity Community Art Competition April 2016 Ghost Busters: Concepts

Unity Community Art Competition April 2016 Ghost Busters: Concepts


Below are early Concepts

GhostBusterConceptGhostBusterConcept

Figure 1+2: Ghost buster Ghosts Concept

Unity Community Art Competition April 2016 Ghost Busters

Unity Community Art Competition April 2016 - GhostBusters: Introduction


After working my brochure and my game projects I have resumed the Unity Community Art Competitions.

The theme for this month is ghost busters which will open some fresh ideas and give me the opportunity to try new techniques.

Unity Community Art Competition December 2014 - Christmas Ornaments Concepts

Unity Community Art Competition December 2014 - Christmas Ornaments Concepts ideas


It is December again and another chapter in the Unity Community Art Competition.

For this month, the challenge is to design a Christmas Ornament. This opened the doors to many potential and exciting designs.
I decide to my theme would be a Japanese christmas, so i decided to look into paper ornaments, wooden dolls and anime characters.


Below are early concepts.


JapaneseGirlHoldingsomethingJapaneseChristmasConcept1

Figure 1+2: Concept Sketches

GhostBusterConcept

Figure 3: Final Concept

Unity Community Art Competition November 2014 - Magic Crate Final Rendered Scene

Unity Community Art Competition November 2014 - Magic Crate: Final Render

I have finally reached the end of this months ’s completion and this is my final submission.

Its has been a great competition. This competition continues the process easing my way back in 3D Computer graphics design and its has been a great month despite working on another project. During this month I have improved my rendering techniques in order to produce glass/crystal like material in Auto desk Maya. Below is in figure 1 is the finished product for the month.




Figure 1: Final Rendered Crystal Scene in Sketchfab

Unity Community Art Competition November 2014 - Magic Crate: Model / Lighting and Texture

Unity Community Art Competition November 2014 - Magic Crate: Model / Lighting and Texture



AmbientOcculsionCrystalRender_zps6442a3d8

Figure 1: Ambient occlusion Light map showing all the lighting and shadow spaces in the scene

occlusionmap_zpsa396810c

Figure 2: Light map

CrystalChestBeautyPassRender2_zps8b6d6031

Figure 3: Rendered Crystal Crate



Figure 4: Crystal Crystal Crate Preview in Sketchfab

Unity Community Art Competition November 2014 - Magic Crate: Concept Ideas / Model


Unity Community Art Competition November 2014 - Magic Crate: Concept Ideas / Model



TreasureChestConceptWithColour

Figure 1: Crystal Crate Concepts added with colour

Unity Community Art Competition November 2014 - Magic Crate

Unity Community Art Competition November 2014 - Magic Crate



TreasureChestConcept


Figure 1: Crystal Crate Concepts

Unity Community Art Competition October 2014 -Completion of the Island

Completion of the Sky Island

I have finally reached the end of the completion and this is my final submission.

Its has been a great competition. This competition primarily is about easing my way back in 3D Computer graphics design and it is a good platform for the future. The future projects will involve a more polished and clean models. Below is in figure 1 is the finished product for the month.




Figure 1: Completed Sky Island Model

Unity Community Art Competition October 2014 - The Island: Adding Texture/Lighting

Texturing and Lightning the Island


RenderSkyIslandToonShaderTest1

Figure 1: Adding Texture and lighting to the Island.

Skyisland002Baked

Figure 2: Preview of the Textured Sky Island Model

islandTestTextureMaya03

Figure 3: Textured Sky Island model with clouds and dome added

Unity Community Art Competition October 2014 - The Island : Concept Ideas / Model

Unity Community Art Competition October 2014 - The Island

Concept Ideas and Models

R
ecently I am taking part in Sketchfab competition. The theme of this competition is to design an island.
The deadline for this competition is on the 31st October 2014.

The software that I am using to design the island is 3ds Max, Maya and Blender.

Screen Shot 2014-10-18 at 18.46.57

Figure 1: Sky Island Model




Sky Island001
by kumakier
on Sketchfab



Figure 2: Preview of the Sky Model in Sketckfab